I really love her solo music, I’m so glad others agree and her popularity has been increasing.
I’m quite late doing this painting but I have been quite busy lately. I also didn’t want to do a subpar painting either. I used references of her birthday pictures (from her instagram) for this painting. Her photos are always so fun. Surprisingly the balloons were not hard to paint at all. It was Airi that I felt I couldn’t get right.
As we learned from chapter 5.5 of Astral Buddy, Misaki exercises (or at least tries to) in her apartment. Alone. For this reason I chose this setting. Just using the basic layout in the manga I decided to go with the point of view of looking towards the window. Although it was a cool idea, I wasn’t really thinking about the window at all.
So as I was painting the floor, and the wall I was feeling really good because I was doing it with no references and just instinct. But when I came to the window it finally hit me. The window has to have a reflection… For that I did have to see references to try and learn how I can make it work. So for that I started working in sections, painting over each section at a time. The base layer was just blue, then I started working with the reflections. I started with the floor then the bed which would be in front of Misaki. The second part was reflecting the rooms walls. For that I used the wall’s colors but mixing them with the blue base to get a translucence look. From there I played with lighter light transfer to emphasize the furthest part of the room to a more solid color of the wall to showcase how close the ceiling is to the window. Looking at the references online, the lights outside (in cityscapes) are quite vibrant and go through the reflections. Looking through the To Aru anime, the window lights (from the skyscrapers) are usually turquoise. The final part of the window reflections were about Misaki Shokuhou, but first I had to paint her.
I didn’t have much of a plan to paint Misaki, so I started painting her exposed body first. Whit the vase idea done, I started working on the sweat beads. Luckily I had an idea of how it looks like on surfaces thanks to the painting I did of Momochi.
That can be seen here:
The second section I painted were the shorts, luckily this was pretty straight forward. I decided to work on the shirt next because I wanted to figure out how to do it. I started with a base light warm gray and started playing around with lighter areas (the folds and shirt bumps), then for the areas that are tight on the body, I made see through to simulate the sweat. In these areas I played with the way light reflects off the wet shirt and the areas that are in the shade.
For the third section I painted the hair. With Misaki mainly painted, I started playing around with the painting and added more sweat around the body.
This time I wanted to try out making the line art more translucent (I think I put it at around 30% opacity) and adding an outline in a layer underneath with colors that correspond to each part of Misaki. I’m going to be playing around with this style more.
I wasn’t too sure what to do with the background, but as I was looking through my screenshot references I came upon a couple of a sunset that I wanted to replicate.
I was wondering whether to change the colors of the outfit from the reference of Kyôko Koizumi:
But I quite liked this color combination so I decided to keep it. As for the color of the sneakers, I was playing around with the idea of various colors like purple but I ended up with this black accent ones.
Momochi is the first painting on my new clean install. I started with the sergeant brush which was a bit rough (looking). When I painted Momochi it became obvious that it definitely didn’t fit well together. So I used the tapered oil to soften the edges and blend things together a bit. This also helped give the feeling of distance. Momochi’s outfit was a bit tough at the beginning since I had to come up with different shades of white for each piece of clothing. Then there are slight shades of blue and greens that interact with the reflections and shadows from the snow. I left the face and hair for the end. With the surrounding colors finally figured out, working for these last colors was much more straight forward.
In computer news. So far so good, while painting I encountered no problems what so ever. So I should be able to just paint without any problems from now on.
I’m really loving what they are doing with the anime adaptation. Its so beautifully designed and has a lot of attention to detail when animating movements. Episode 3 made a really good job of showcasing the struggle of artist dealing with deadlines and encountering a wall (in terms of one’s current skill level). I feel that whoever is directing this anime is of course putting a lot of emphasis on the fan service aspects but also to a lot of emotional moments and the artistic aspects that comes from cosplaying and doll making. I really do feel that there is a lot of love and care put in this project.
This painting is dealing with Gojou’s comment on Marin’s beauty. The animation sequence and facial expressions were really impactful. So of course I wanted to make a painting of this moment. I really like Gojou. Most protagonists in these types of stories are a little too annoying for me. But even though Gojou has a bit of social deficiencies, he is still portrayed as what a normal person would be. That assertiveness and confidence when it comes to his craft is also quite refreshing. That’s why I believe Marin falling for Gojou is a lot more believable than other series where the protagonist has the most beautiful girl falling for him for no reason. If you haven’t given this series a try, I really recommend it. The anime is a really great addition that actually amplifies the series.
For this painting I first painted the background then Goujou and Marin. Then I added some lighting. Although it I felt it looked good, after playing around with the layers on one of the lighting layers I came upon the realization of editing the values and saturation of Marin and Goujou. The more vibrant colors I felt looked much better than the colors I had before. The background was also edited slightly to fit better with the changes. Now it looks so warm and cozy…
It surprisingly didn’t take me too long to paint Shining Gundam and Domon, along with their reflections and snow. Checking mountains in parts of Japan, there are actually quite a lot of types of shapes. Including the pointy ones that are common where I’m currently at. So I just modified them a bit.
Shining Gundam was the main focus and what took the longest for this segment of the painting. The main form and base colors were easy to choose From there I tried to make out the form to showcase the most prominent forms. But since I wanted to emphasize that the Gundam is far away, I made sure to use more muted colors and as little value changes as I thought were needed. Then came the snow. I felt a bit bad about covering some areas with snow and water, but I feel that really ties it all together. As for the reflections I used the same techniques as with the torii, but I made sure to add highlights to create waves moving away from Shining Gundam as it rises up.
There were a couple of ideas about where to place Domon. Walking in the frozen ground, atop a small boat or standing on the torii. But ultimately I came upon the idea to have him leaping towards it. This I feel really fits the fantastical elements of G Gundam after all.
I made two versions, one where it’s all quiet and peaceful and another where snow is falling. Although I do like the snow, I think it looks better where it isn’t present.
I’m currently working on a new painting before I try to make one or two for Valentines. I’ve actually been planning to make a painting of this sort for… damn. A couple of years now. I’m surprised it took me this long to finally give it a shot. The background is mostly done. I’m actually quite a bit ahead of this but I quite like the atmosphere of where the painting is at this point. Although I can render the painting further, I wonder if that will detract from the focal subjects. So for now, I will leave it mostly as it is.
This is the reference photo of the background, modified to have snow of course:
I just did an image search to find the original creator and it seems to be from a photo manipulator that put different assets together to create this. I found it strange that the pine trees and mountains looked somewhat Western. Now I know why.
With that in mind, I will go back and edit a couple of the trees so that they fit Japanese ones. Among other changes. I wonder if there is a place in Japan that will actually fit this scenery?
The Toori is actually painted already, along with the reflection. I’m surprised at how easy it was to emulate. You guys will have to wait till next time to be the judges though. Luckily I won’t have to edit that part of the painting.
There was this photo recently uploaded by Airi Suzuki wearing a comfy looking brown sweater that I just had to draw/paint.
It was also a bonus that her hairstyle was specially cut for her end of the year °C-ute concert. I was just about finished yesterday painting Airi when my brother walked in and asked when I would make a painting that took longer. I was wondering if he meant that I was rushing through this painting and was leaving it too rough. But it seems he just meant that lately I have only been doing line art which takes only a couple of hours (Airi as well). That’s when I decided to add a background. Using the wall background would not do so I decided to make a winter scenery. I ended up mashing up a couple of reference photos (including some from Airi’s photobooks). It looks like the road crossing the train tracks is heading straight to the sea huh? I guess the idea is that there is a ramp for people to drive towards the beach.
I was a bit apprehensive about the details in the sweater when I was just about to start, but luckily with my current experience I know that it’s just a matter of painting and now stopping. Once that flow starts, it doesn’t take that long to finish. Once I added the background, I did have to tweak the saturation and values on Airi though.