Rin Shima Freezing

Originally drawn for Inktober 2022 day 23.

I had to modify some of the lineart but for the most part it all worked out. I know the anime uses blue hair, but I quite like the more purple hue she has in the manga illustrations. the outfit and colors I got from a figure of Rin on her Yamaha Vino. It really helped out a lot.

https://cdn.shopify.com/s/files/1/0318/2649/files/000206181_03_grande.jpg?v=1561539260

Hasta la proxima,

-NUBE

Goku’s Drip

Original line art was drawn for Inktober 2022 day 04. I wanted to try drawing Goku in a different style with some slightly softer hair. I prefer the black and orange combination so I used blue for the sneakers only. The outfit I feel would be great for both working out and wearing casually so I could see another iteration of Goku wearing this outfit instead of his Kame outfit.

The original line art was cut off from the bottom and the top so I resized it and drew the missing sections.

Hasta la proxima,

-NUBE

Rei Ayanami Sweater line art

Line art originally done for Inktober 2022 day 7.

Can be seen here:

I didn’t like how I originally drew it, so before I inked/painted it I wanted to fix a couple of things. Mainly the face. It’s amazing how a couple of changes could make such a big differences.

Hasta la proxima,

-NUBE

Fubuki gutst inked

I’ve had this drawing waiting to be inked or colored for quite a while now. I also want to make new artwork too, but it would be a shame to finish past artwork. The original plan for this line art was to paint it but I’ve decided to also ink it and try out different styles and methods. For the inking process I used the pen tool, screen tone and spray paint for the highlights.

I think I want to use these same ink and screen tone but using a color scheme.

Hasta la proxima,

-NUBE

Shizuku Kuroe

Line art originally done for inktober 2022 day 5.

I’ll be trying out different painting styles with this year’s batch of line art. The background is of a photo I took of a catholic building back in the day and used the screen tone filter. Just trying something new (and didn’t feel like painting a background this time).

reference used from the cosplayer senyamiku0:

Hasta la proxima,

-NUBE

Akemi Homura glance – Corruption

I wasn’t really sure how I would merge these two paintings. I know I wanted them to be back to back, so I flipped them accordingly. The colors were also not where I wanted them, so I adjusted them to their current form. When I put them on the same canvas there was a gap between them which had me stumped. At first I filled it in with some solid colors that made a clear separation between them. But that was just too simple and boring. Then I finally figured out that I could just merge them and have them interact with each other. I first had the backgrounds blend with each other. As I kept working I finally came to the realization that I could have both versions of Akemi back to back with their clothes appearing on each other’s side of the canvas. Then the idea of having hair strands move from the shy Akemi to the hardened Akemi came to my mind. Luckily the idea worked out. There was still something I felt was missing though. That’s why I decided to add the soul gem between the two Akemis. Behind the soul gem I wanted light to be emanating from it, but when I darkened the left side it looked a lot like feathers so I changed the original concept to be a wing motif. I think this version of both of them together looks much better.

Hasta la proxima,

-NUBE

Akemi Homura glance Timid

The first line art of Akemi Homura has now been painted. I wasn’t too sure about what to do with the background since I want to differentiate them from the timid Homura before becoming a magical girl and the new bitter version after having to live her nightmare over and over. I edited the line art a bit before painting.

Hasta la proxima,

-NUBE

Ai no Dangan Momoko animation 1st

Took me about three weeks… but I finally have the first pass of animating my drawing of Momochi in her “Ai no Dangan” outfit. There are a couple of things I need to still edit, I also feel that making it twice as fast will help. Then there is the whole stretching and compressing when Momochi moves to make it more dynamic. There’s still so much I have to learn.

Hasta la proxima,

-NUBE